Sci-fi Fate

So there we were...

They knew the minute the blip appeared on their scanners that the Dame would be trouble. They tried to talk some sense into her, but she had her own ideas. When she opened fire, Kaja threw power to the engines and dove, Sheila lurching like a pirate on shore leave. No use, of course, the Dame Madeline was bigger, tougher and faster.

They boarded through the cargo hold, cutting Sheila open like tin can and pouring through like whiskey on a wound. The crew put up a fight of course, but eventually, wounded and winded, they retreated to the bridge for a last stand.

It wasn’t til the smoke cleared that they were able to take stock. All in all, half a dozen of the rent-a-thugs were dead, and Sheila was dead in space. A quick survey of the functioning scanners showed an empty cargo hold, a missing mysterious briefcase, and little chance at survival.

In the end, it was hard to tell what Kaja was angrier about. The empty cargo hold represented a major setback, but beating up on a lady like Sheila just wasn’t done. When she recognized Nikita, a low-rent leg breaker for Volkov among the dead, she knew who she had to hurt.

And then a spider fell off the ceiling. It was gray like a winter’s day, but the arc welders on its legs were more like lightning out of a summer sky: hot, loud and deadly. With weapons scavenged from the dead, the crew took the fight to the sabotage bots, sweeping the ship and restoring power and gravity. Magnus even donned a space suit and swept the outer hull, ensuring that the rest of the bots left behind by their mysterious attackers were dealt with before they could tear the ship apart.

It was only after the immediate danger passed that they discovered that the bots bore Edgars Industries trademarks. All eyes turned toward the two Edgars agents in their midst…

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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